Items
The full Throw a Coin loot table pulled from the magic fountain, from the Common Soccer Ball to the 1-in-20-quadrillion Galactic Milky Way drop.
Introduction
Throw a Coin has 68 unique items spread across 24 rarity tiers, from the humble Soccer Ball (Common) to the legendary Milky Way (Galactic). Each rarity tier is themed — Common/Uncommon are toys, Legendary covers vehicles and arcade machines, Cosmic and above step into space and reality-bending objects. Items in Throw a Coin span 24 official rarity bands, from Common through Legendary, Mythic, Cosmic, Celestial, Eternal, Godly, up to the late-game bands Primordial, Soul, Paradox, Apex, and Omega. Each band has its own unlock requirements, sell price, and visual tier. The items you can pull depend on the coin tier you are currently using, and the rarest items such as Azure Hypercar, Prism Shard, Ornothopter, and Infinity-class drops are gated behind Volt Coin and the Mutation Machine. Use this category to look up an item's band, typical sell value, and the coin you need to be holding to roll it.
Notable Items
Notable
Soccer Ball
Tier 1 — the most common drop, free at start. This item drops from the Early rarity band, so it is available from the starter coins and is a good source of sell income for new accounts. The sell price is fixed, and the visual glow is the lowest tier in the game. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Mjolnir
Mythological hammer, one of the Tier 5 drops. This item drops from the Mid rarity band, so it requires a Mid-tier coin and at least one Mid-band pull. The sell price is fixed, and the visual glow is the mid-tier colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Dragon Egg
The famous Dragon Egg — a Celestial-tier egg drop. This item drops from the Late rarity band, so it requires a Late-tier coin and a steady Mutation Machine supply. The sell price is fixed, and the visual glow is the late-tier colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Big Ben
London landmark, one of the Godly-tier drops. This item drops from the Endgame rarity band, so it requires the full coin ladder and the highest luck multipliers. The sell price is fixed, and the visual glow is the endgame colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Black Hole
A Universal-tier cosmic drop. This item drops from the Early rarity band, so it is available from the starter coins and is a good source of sell income for new accounts. The sell price is fixed, and the visual glow is the lowest tier in the game. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Dyson Sphere
A near-endgame Omega-tier object. This item drops from the Mid rarity band, so it requires a Mid-tier coin and at least one Mid-band pull. The sell price is fixed, and the visual glow is the mid-tier colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Milky Way
The single Galactic-tier drop — rarest item in the game. This item drops from the Late rarity band, so it requires a Late-tier coin and a steady Mutation Machine supply. The sell price is fixed, and the visual glow is the late-tier colour used across the UI. Refer to the feature table and FAQ on this page for the full data set, and check the cross-linked coin, rarity, or world page for additional context.
Core Mechanics
Items drop from throws based on the equipped coin's luck multiplier. Higher rarity items can be sold, used in the Mutation Machine, or held as collectibles. Each rarity band has its own visual style in-game and a fixed color on this site (see the Rarities page for the full color ramp). Items are pulled from throws and from the Mutation Machine. Each item has a fixed in-game name, a fixed rarity band, a sell price, and a visual glow that signals its tier. Items can be sold for soft currency, fed back into the Mutation Machine for higher variants, or kept as collection pieces. The items available in any given throw depend on the coin tier you are currently holding.
Advantages
Items are the secondary progression loop behind coins. Late-game items (Galactic, Omega, Zenith) sell for the highest single-throw values, but the real ROI is feeding them into the Mutation Machine for Divine-tier mutations. The 24-band item system gives every drop a clear, fixed value, so you always know what a roll is worth. The Mutation Machine lets you turn duplicate common drops into a single rare drop, multiplying your sell income. The late-game bands (Primordial, Soul, Paradox, Apex, Omega) have visual glow effects that signal your account progression at a glance. Sell prices are fixed, so you can plan your economy around them.
Challenges
Drop rates for Cosmic and above are not published. We do not invent numbers. Some items in the higher bands (Primordial, Genesis) do not have a matching coin, which means they can only drop from World 2/3 events — see the Worlds page. Late-game items are gated behind Volt Coin and the Mutation Machine, so the bulk of your drops will be in the lower bands for most of the early and mid game. The sell prices for early-game items are very low, so the sell-income channel is weak until you reach the Late band. Some items are pull-only and cannot be crafted, so reaching the top bands requires raw luck as well as coin investment.
Frequently Asked Questions
How many items are in Throw a Coin?+
Which items sell for the most?+
Why are some items missing a matching coin?+
What is the rarest item in the game?+
Quick Tips
Soccer Ball, Rubber Duck and other Common drops are throwaway until Tier 3. Sell every Common and Uncommon duplicate you roll, and feed Rare and above into the Mutation Machine. This is the most efficient way to push your sell income up without burning your rarest items. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
Save Celestial and Eternal items for the Mutation Machine. Use the index to look up an item's rarity band, sell value, and the coin you need to be holding to roll it. The index is cross-linked with the coin and rarity pages for one-click navigation. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
Galactic items cannot be obtained from coin drops — only World events. Keep at least one copy of every Legendary and above, even if you plan to sell. The Mutation Machine needs rare items to roll rare mutations, and a Legendary item is the best input. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
Match the item color band to your current coin to maximise sell value. Sell every Common and Uncommon duplicate you roll, and feed Rare and above into the Mutation Machine. This is the most efficient way to push your sell income up without burning your rarest items. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
Items with no matching coin are World-locked — see the Worlds page. Use the index to look up an item's rarity band, sell value, and the coin you need to be holding to roll it. The index is cross-linked with the coin and rarity pages for one-click navigation. This tip is part of the official Throw a Coin wiki and is updated whenever new patch data is confirmed by the developer.
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